Anauroch (Advanced Dungeons and Dragons: Forgotten Realms by Troy Denning

By Troy Denning

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Extra info for Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13)

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They believe it keeps them warm. Myrrh is a resin harvested from a single thorny, squat species of tree that grows deep in the Sword. It is three times as expensive as frankincense, but only one-fifth as popular. When heated, this resin breaks down easily into an aromatic oil of many uses. Oil of myrrh is employed in religious purifying anointings; burned as a fumigant; added in tiny amounts to sauces in cooking; and used in embalming and as a medicine for pregnant Bedine women. The resin can also be formed into beads that are strung into necklaces, releasing the fragrance when warmed by the skin.

Bare for much of the time, boojum trees 40 sewing-needles, and the dried husks of longdead cacti can be burned as fuel. Few cacti taste nice, and only a few can be cut open to yield plentiful “free” water; most must be mashed, or the flesh chewed, to extract moisture. The thorns dissuade most desert life from disturbing cacti, unless they have swords to cut it apart. No known cacti in the Sword can throw their needles at targets that aren’t touching them, but many have thorns that detach at the slightest brush of a solid body.

The Landscape Outlanders see the Sword as an endless sea of crescent-shaped dunes that rise and fall like waves in a sandstorm (hence Anauroch’s most popular nickname, “The Great Sand Sea”). It is indeed a hot, sandy region, but is in fact much more varied than that. Sand dunes do cover most of its surface. All four types of desert dunes can be found in the Sword: “waves” (transverse), “troughs” (longitudinal), “crescents” (barchan), and “star” dunes. Transverse dunes are wavelike ridges, formed by moderate winds blowing always in the same direction.

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